Showing posts with label Links. Show all posts
Showing posts with label Links. Show all posts

Saturday, 4 October 2014

The Best Free Online Resources to Learn Game Development and Gamification


Learn Game Development
Global spending on video games is set to exceed that on movies, and the average 21-year old has racked up 10,000 hours of gaming! The best games and game designers can tap into human psychology in a way that we can all learn something from.
Maybe you’re a gamer curious about the psychology of game design? Perhaps you’re a budding developer wanting to create your own video game, but don’t know where to start. Or even an experienced game developer looking to sharpen your skills?
I’m curating some of the best online courses and resources on game development, gamification and game psychology. The best part? They’re all free! So go ahead and learn something new today!
Edit: If you’re new to computer programming, you should first check out our Web Development Learning Path — an extensive 75-hour curriculum of free online courses to learn web development from scratch.
Game Development for Beginners
1. An Introduction to Interactive Programming in Python: One of Coursera’s most popular courses, this Rice University offering is perfect for beginners with little or no Computer Science background. In this 8-week course, you will build a different game each week including classics like Pong, Blackjack, and Asteroids
Level: Beginner | Duration: 9 weeks
2. Beginning Game Programming with C#: Another beginner-level course offered by The University of Colorado. Uses C# which is preferred by some developers using Windows. For a comparison of Python vs. C# for game development, see this thread on GameDev.net
Level: Beginner | Duration: 8 weeks | Next Start Date: To be announced | Read reviews
3. Begin programming: build your first mobile game: This course teaches you to build a basic Android game in Java. Offered by The University of Reading on UK’s FutureLearn platform.
Level: Beginner | Duration: 7 weeks | Next Start Date: To be announced
4. Walker Boys Studio Unity 3D Training: A very comprehensive course that takes you from beginner to developing a 3D game in Unity. The instructors, who have worked at top studios like Ensemble, Firefly, and Terminal Reality, have assembled over 50 hours of content, and have seen over 3.5 million views to date.
Level: Beginner to Advanced | Duration: Self-Paced | Always Available
5. Concepts in Game DevelopmentThis very popular somewhat-theoretical short course on Australia’s Open2Study platform is ideal for beginners looking to dip their toes into game development.
Level: Beginner | Duration: 4 weeks | Next Start Date: To be announced
6. Game Programming A to Z: Space Rocks: This course on Udemy teaches beginners to build a game using free and low-cost tools, such as GIMP, Inkscape, Audacity and GameMaker
Level: Beginner | Duration: Self-paced | Always Available
7. Game Development Crash Course with Corona SDK: Create a simple mobile game using Corona — a tool used by many developers to build mobile apps and games for iOS and Android.
Level: Beginner | Duration: Self-Paced | Always Available
8. gamedev.net: A great community of game developers who share useful articles, answer questions on forums, collaborate on hobby projects, and even post job openings. Great resource for anyone who likes learning in a social setting. 
Level: Beginner to Advanced
Gamification, Game Psychology and Games as Media
9. Gamification: Taught by Wharton professor Kevin Werbach, this is among the earliest and most popular courses on the Coursera Platform. It covers psychological and technological aspects of good game design, and how game design principles can be applied to non-gaming problems.
Level: Beginner | Duration: 10 weeks | Next Start Date: To be announced | Read reviews
10. Gamification Design: This course on Iversity covers how to gamify experiences to make them more interesting. The professor takes gamification seriously — he will reward the best students with a Google Hangout!
Level: Beginner | Duration: 7 weeks | Next Start Date: To be announced
11. Video Games and Learning: This University of Wisconsin-Madison course reviews the kinds of thinking and learning that goes into video games, as they permeate mainstream culture as a source of entertainment.
Level: Beginner | Duration: 6 weeks | Next Start Date: To Be Announced
12. Online Games: Literature, New Media, and Narrative: Tolkien fans — this one’s for you! This 6-week course from Vanderbilt University, designed as an English literature class, covers how stories change as they move across different media (books → movies → games) with Lord Of The Rings as the central example.
Level: Beginner | Duration: 6 weeks |
Game Development for Experienced Developers
13. HTML5 Game Development: This intermediate-level Udacity course (prerequisites include knowledge of HTML and Javascript) is taught by two members of Google’s Chrome team. It covers game development techniques and building a high performance HTML5 application.
Level: Intermediate | Duration: Self-Paced | Next Start Date: Always On
14. General Game Playing: A theoretical mathematics / artificial intelligence course from Stanford about General Game Players, i.e. computer systems that are intelligent enough to play games whose rules they only find out when the game starts (different from say, Deep Blue, which was pre-programmed to play chess). This course requires familiarity with Symbolic Logic and ability to read code.
Level: Advanced | Duration: 8 weeks | Next Start Date: March 31, 2014
15. Game Development Fundamentals with Python: According to the reviews, this Udemy course (taken by over 12,000 students) is good for people with some prior Python programming experience.
Level: Intermediate | Duration: Self-Paced | Always Available
16. Unity3D Environmental Series: Learn to sculpt realistic looking terrain (e.g. snowy mountains) in Unity 3D using this video series.
Level: Intermediate | Duration: Self-Paced | Always Available
Game Art and Design
17. Vertex (e-book on game art): Very comprehensive resource on game art with two 300-page free PDF’s, filled with tips, tricks, and techniques from across the industry. We found this from a hat tip on Reddit.
Level: Intermediate | Duration: Self-Paced | Always Available
18. Game Design Fundamentals: A YouTube talk on game from MIT’s gaming lab.
Level: Beginner | Duration: Self-Paced | Always Available
And finally, here’s your reward for reading this far (gamification FTW!): an awesome TED Talk by game designer and author Jane McGonigal on how gaming can make the world a better place! 
Have you taken any of these courses (or others that you found useful)? Tell us what you think of them in the comments below!
SOURCE:www.mysliderule.com
AUTHOR
 Gautam Tambay .

Monday, 4 August 2014

Intro to UnityPart 1

Thursday, 26 June 2014

TIPS FOR DEBUT GAME DEVELOPER


TIPS FOR DEBUT GAME DEVELOPER:

                    Everybody has a great idea to develop a new game,then they would have great dreams for their upcoming game with simple game concept.

At this stage

1.Take a paper and start writing about your idea for game,then elaborate the content of the game.

2.Draw the concept game play screen of your game.

3.Add spl.Buttons to the game inorder to navigate or control the game.

4.Insert any rules,interuption while playing game and set the time limit.

5.Draw different screens that the game can be.

6.Imagine like you are playing  game in the different screen shots(drawn).

7.Review your own game script once again then ask question that it will be an addict able game to certain age or all age people.

8.Once again correct the game creation script or rewrite it without changing the concept of your game.

9.Take a new paper then write down neatly about your game script,game play and finalize it.

10.Now just the pre-production work is over.Then get ready to start over the game development process.

11.In order to start the game development process,Choose the suitable game engine for your game script.

For example visit this site:http://www.gamasutra.com/blogs/MikoCharbonneau/20130222/187185/Choosing_the_Perfect_Game_Engine.php

12.After choosing the game engine,learn some tutorials and development tips from their own community page,If any doubts ask your queries in their forum page.

13.Create a notebook for writing some important notes for their game development,
which must contain some basic concepts in developing games.concepts may be like Raycasting,vector,line rendering,etc..

14.Write down the clean and rough flow chart for your developing game.It may also contain algorithm.

15.Prototype the game.If  this step is completed successfully then our developing journey is going is a safe manner.It is major part in developing your game,During prototyping your game you may feel that this won't be succeed due to lack of knowledge.But Don't loose your hope,just keep it learning and trying until your output is achieved.Don't expect the exact output of the game,It need not contain graphics but just the mechanics that how the game works.That is..  

16.The prototype game can be improved better by playing again and again,Since you can find many flaws
while playing,or you may change some mechanics in game since it may be boring.So the game is improved better step by step while developing the game.

17.Once the game mechanics is 100% successful then create graphical elements to attract the gamer,then sound which makes to feel it involved in game.

18.Release the beta version of the game,and listen to the feedback and response of the game among the people and friends.

19.Rectify and correct those reviews to satisfy the gamer's mind which needed to be liked by everyone.

20.Atlast you have done it with many hurdles on the way.You have achieved it,
 Release the game for play in public market and social media. :)














Thursday, 15 May 2014

LAST DAY FOR NORMAL INDE GAME SUBMISSION @ INDECADE

IndieCade 2014 Submissions

IndieCade was established to create vibrant festivals and showcases dedicated to independent games and open to the public. It is our goal to showcase exciting and innovative new work, host productive networking environments, hold important discussions, and have fun.
IndieCade invites independent game artists and designers from around the world to submit interactive media of all types for inclusion in our 2014 Festival. Works-in-progress are encouraged.
A diverse jury of leaders from industry, academia, fine arts and indie development will select our annual finalists and assign top awards at the IndieCade 2014 Festival. All entries for the Festival will also receive consideration for presentation at IndieCade Showcases.
It is IndieCade's ultimate goal to bring the eye of the public and industry to your games. IndieCade is an independent organization. All submission fees are used specifically to cover the costs associated with processing your submission and you are also provided with a Festival pass that provides complimentary particpation in the IndieXchange and feedback on your game. Regular submissions is $ 80 USD and late submissions $ 110 USD. Read below to find out what you get for your fees in more detail.
For more details about the submissions process and qualifications please read below or check out our Frequently Asked Questions (FAQ).

Submission Dates

IndieCade will be accepting game submissions March 1, 2014 through May 15, 2014.

Late submissions will be accepted from May 15 to June 15th for an additional processing fee.

What do I get for submitting?

  • All games submitted are considered by the jury to become finalists for the IndieCade 2014 festival and awards.
  • All games submitted are eligible to be considered by IndieCade curators for display as an official selection at the IndieCade 2014 festival.
  • All teams who submit a game will receive passes to IndieCade’s IndieXchange and are eligible for participation. The IndieXchange has two components, the first being a individual matchmaking service for networking and meeting with publishers, arts leaders, and potential funders. This includes both a remote and an in person component. The second is an invitation to a series of practical workshops held on-site the day prior to IndieCade’s main conference, October 9th, 2014. To opt into this program you must indicate this on your submission form. This invitation-only program is free-of-charge for developers who submit to IndieCade. In-person meeting and workshop space is limited so you must RSVP. For more information about the IndieXchange, please visit the page on our website for general information Questions? Check out the FAQ).
  • All teams who submit a game will receive one complimentary pass to the IndieCade Festival ($200+ value). Finalists will also receive a free conference pass.
  • IndieCade has instituted a new system for feedback. This year we will provide a solid detailed review from a hand selected reviewer..

What do I get if you are selected for a showcase?

  • All of the basic benefits listed above for submitting your game.
  • Gamemakers and their teams will be supplied with passes to any showcase event to which they are selected. They will also be invited to all related social events.
  • Games and gamemakers will be featured on the IndieCade website and promoted though IndieCade social media and traditional publicity channels (media releases, publicists).
  • IndieCade will provide finalists with standard PC computers/consoles, monitors, headphones, and signs for your game. Developers of mobile games may be asked to bring their own devices. Developers of custom installation, pervasive, performance, or other alternative genres should plan on bringing their own specialized equipment, although standard equipment such as projection and display monitors may be provided by IndieCade. Board game developers are expected to provide a playable copy of their game.

What do I get if I am selected as a finalist for the festival?

  • All of the basic benefits listed above for submitting your game.
  • All finalist games are considered for all award categories.
  • Gamemakers and their teams will be supplied two VIP all-access tickets to IndieCade 2014 and the accompanying awards celebration.
  • Gamemakers and their teams will be invited to all social events associated with IndieCade, as well as featured VIP receptions and gatherings.
  • IndieCade will provide finalists with standard PC computers/consoles, monitors, headphones, and signs for your game. Developers of mobile games may be asked to bring their own devices. Developers of custom installation, pervasive, performance, or other alternative genres should plan on bringing their own specialized equipment, although standard equipment such as projection and display monitors may be provided by IndieCade. Board game developers are expected to provide a playable copy of their game.
  • IndieCade will feature all finalist games and teams on the website and promote them via social media. This includes an online developer profile as part of IndieCade online festival promotion. IndieCade’s publicists will promote the games via traditional strategies prior to the event and will be on hand at the event to promote the games.

How do I submit?

Standard submissions close May 15, 2014, and Late submissions close June 15, 2014. To submit your game you will follow the process outlined below:
  1. Fill out the online entry form.
  2. Agree to the terms and conditions.
  3. Submit the processing fee prior to the deadline.
  4. Upload, postmark, or supply a link or a minimum of three download codes for your game by midnight (end of day) May 15, 2014 or June 15 for late submissions. For games that require custom builds, UDID, console accounts for gifting, or other such information, you must clearly a) provide required information and b) state the information you need to submit the playable build, and you will be supplied with this information as jurors are assigned to your game. For iOS games, we have an anonymous process for transferring UDIDs through the jury system anonymous email and then ask you to create a custom builds of your game for these unique UDIDs.
  5. You may save and edit your submission as many times as you want; please know, however, once the initial juror begins to review your game s/he may not see the same version as a later juror.
  6. Once you hit the submit button, you may continue to update your submission until the deadline, May 15, 2014 or , June 15, 2014 at which point all submissions will close and no further changes may be made to your submission.
  7. IMPORTANT: Only paid submissions will be considered. Be sure and pay for your submission prior to the deadline. Unpaid submissions will not be marked as complete and will not be eligible for review or inclusion in IndieCade’s Festival or Showcases.

Submission Processing Deadlines and Fees

Regular submissions open March 1 and late submissions will be accepted until June 15, 2014.
IndieCade is an independent organization. All submission fees are used specifically and entirely to cover the costs associated with processing your submission. Please see the FAQ sheet for more specific information for exactly where the money from your fees pay for.
Submissions require a $80 processing fee and close May 15, 2014, late submissions will be accepted from May 16 – June 15, 2014 for a $110 processing fee.
If you have a discount code you may apply only one code per entry. Discount codes are only applicable for the regular submission. If you are in need of a scholarship, please fill out the appropriate form in the submission form or send an email directly to scholarships@indiecade.com.

Why do you charge so much money to submit a game and where does my money go?
IndieCade is an independent organization and volunteers-based organization, - no one is getting rich on this. We are probably as indie as you are, if not more so. Fees are directly applied to the cost to do the best job we can to review, respect, and jury your games. Game processing fees are applied directly to the following; 1) Submissions and jury software development: IndieCade has built a custom system and continues to build and maintain this system; 2) Reviews: Developers have asked for better reviews and based on your input we are initiating an expanded review process and true coverage system, you will get a solid detailed review from a hand selected reviewer, but this costs us a substantial part of the fees to be able to provide this; 3) And finally a percentage of the fees go to the annual server and storage fees, as well as payment system fees. Note; For more information please visit the FAQ.

Eligibility

To be eligible for IndieCade, your game must not have funding from a major publisher (for a list of major publishers see http://www.theesa.com/about/members.asp) You can have other deals with these publishers, but the game you are submitting may not. Your game can have funding from other sources, including investments, grants, crowd sourcing or other funding apparatus.
Submission to or inclusion in other festivals does not preclude eligibility in any way. Previously submitted games may be resubmitted provided they: 1) Were not finalists in a previous IndieCade Festival; 2) Have undergone significant changes since the last submitted version; 3) We suggest a new or altered name that clearly indicates a different version.
There is no age requirement for submission.
IndieCade has an inclusive submissions policy and invites submissions of all styles and genres of games, including PC, browser-based, casual, puzzle, mobile, ARGs, Big Games and installation-based games (submitted via video if not playable on-site), mods (provided they conform to game engine licensing agreements), serious games, documentary games, activist games, art games, virtual worlds and "sandbox" style games, and more! We also welcome student games and games developed by universities, schools and non-profit organizations. All types are not only welcome; they are encouraged. Innovation is the name of the game.
Works in progress are permitted and encouraged, but they should include at least one finished, playable level.
All game content and copyrighted material must be fully owned by the designers/developers; if outside material is used, legal permission must be secured or your game will be disqualified. If you plan to submit a work that is on a non-standard game operating system (e.g., Linux, Atari), please plan to submit review hardware and have a representative on-site to be responsible for installation, or to supply hardware with the game fully installed to the Festival.

Submission Schedule

All games may be updated until the deadline, at which point all submission close (at midnight PST on May 15, 2014 and June 15, 2014 for late submissions). Submissions will be confirmed within one week of completion.
Entries will be selected by a diverse jury consisting of game designers, artists, curators and academics.
Finalists will be contacted by August 30, 2014. All entrants are informed of their games’ status before any official announcement is made. Rejection notices will be accompanied with feedback from the jurors if it is available.

Tuesday, 15 April 2014

Games Designer Job Description, Salaries, Benefits and Useful Links



Computer games designers devise new computer games and define the way the game is played and the 'game experience'. They develop:
  • the rules of the game
  • the setting
  • story and characters
  • props such as weapons and vehicles
  • different ways the game may be played.
It is part of their job to convince other members of the team to develop the game. They work with programmers, artists, animators, producers and audio engineers to turn their original vision into a working game.
Games designers work around 35 hours a week, but they may need to work longer hours as deadlines approach. They work in offices and spend long periods sitting at a desk using a computer or attending meetings.
Salaries may range from around £19,000 to £55,000 a year.
A computer games designer should:
  • be creative, imaginative and original
  • be fluent in a number of software packages
  • understand the market and target audience for computer games
  • have problem-solving skills
  • enjoy IT and playing computer games.
Around 6,600 people in the UK work in computer games development. They are employed by games development studios, which are either independent companies or owned by games publishers. Around half of the people working in the games sector are based in London and south-east England. The games market is likely to expand.
There are no set requirements, but most games designers are graduates. Most degree subjects are acceptable. Employers look for people with previous experience in the games industry - for instance as a games tester - and strong portfolios of relevant work. It may be possible to start on an Apprenticeship in QA and Games Production. Because of the level of experience required, most people are adults when they start this job.
Most computer games designers train on the job. They may attend short courses on technological developments and new software packages. It is important to keep up to date with developments in technology and the games market throughout their careers.
There is no formal promotion route for games designers. They may be promoted from junior designer to designer, and, with experience and management skills, to lead designer. Some designers move into management and marketing roles, or become self-employed.

What is the work like?

Computer games designers devise new computer games and define the way the game is played and the 'game experience'. Computer games are a major part of the UK's media industry. People spend more money on buying games than they do on going to the cinema.
Games designers may work from their own original idea, or use various elements that have already been decided upon. They develop:
  • the rules of the game
  • the setting
  • the story and how it develops
  • the characters
  • the weapons, vehicles and other devices that characters can use
  • different ways the game may be played.
The designer presents these ideas in a 'concept document' or 'initial design treatment' which helps other members of the team to decide whether or not to go ahead with developing the game. Before companies invest time and money in new games, they must be convinced that people will want to buy the finished product. So they conduct market research and consider other factors such as timing before giving permission for further development.
The next stage is for the games designer to work with a team of artists and programmers to produce a prototype. This is a small-scale, playable version of the game, designed to prove that the idea will work. At the same time the designer puts together the full game design document which describes in detail every element of the game and how it works. This document is likely to change over time as the game evolves.
During the development of the game the game designer is responsible for:
  • making sure that the rest of the team (including programmers, artists, animators, producers and audio engineers) understand the concept of the game
  • making adjustments to the original specification to reflect technical constraints and new programming or artistic developments from the team
  • training testers to play the game - they make sure that it works in the way it is meant to
  • making sure the game experience meets the original vision.
Some game designers work on the whole game, while others might concentrate on one aspect of the design. On large projects, a lead designer oversees the work of a number of designers.
Starting salaries for new computer games designers with previous games industry experience may be around £19,000 a year.

Hours and environment

Games designers work on average 35 hours a week, but additional hours, including early mornings, evenings and weekends, are likely to be required at busy times, particularly when deadlines are near.
Designers are office based and spend much of their time sitting at a desk using a computer, or attending meetings.

Salary and other benefits

These figures are only a guide, as actual rates of pay may vary, depending on the employer and where people live.
  • A new computer games designer with previous industry experience could earn around £19,000 a year.
  • With experience, this could rise to between £25,000 and 35,000.
  • A lead designer may earn between £35,000 and £55,000.

Skills and personal qualities

A computer games designer should:
  • be creative, imaginative and original
  • be fluent in a number of software packages
  • have a thorough understanding of the market and target audience for computer games
  • have problem-solving skills
  • have storytelling ability
  • have excellent communication and presentation skills
  • understand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniques
  • have basic drawing and 3D design skills
  • be able to adapt quickly to change
  • work well in a team and alone
  • work well under pressure and be able to meet deadlines
  • take criticism well
  • be willing to keep up to date with new developments and trends in the computer games market.

Interests

It is important to enjoy:
  • playing computer games and working out what makes them good or bad
  • working with IT.

Getting in

Around 6,600 people in the UK work in computer games development. They are employed by games development studios, which are either independent companies or owned by games publishers. Around half of the people working in the games sector are based in London and south-east England, but there are also important centres in Manchester, Liverpool, Warwickshire, Dundee, Sheffield and other parts of Yorkshire, and Newcastle.
Over half of all males and one in four females play games regularly, and the market is likely to expand as new technologies are introduced which make games more exciting and realistic. Development studios are keen to employ games designers who understand markets and target audiences and have the imagination and creativity to excite existing players and reach new audiences.
Vacancies are advertised through specialist recruitment agencies, on company websites, and in specialist games publications and websites. See the Skillset website at www.skillset.org for useful links to recruitment agencies and websites.
Entry for young people
There are no set requirements for this job, but the majority of computer games designers are graduates. Most degree subjects are acceptable.
Skillset accredits four courses offering education and training development for people wanting a career in computer games:
  • BA (Honours) Computer Arts, University of Abertay Dundee
  • BSc (Honours) Computer Games Technology, University of Abertay Dundee
  • BSc (Honours) Computer Games Technology, University of Paisley
  • BA in Computer Animation, Glamorgan Centre for Art & Design Technology.
Students on these courses benefit from visiting lectures, studio tours, workshops, masterclasses, mentoring and work placements.
The usual requirements for a degree are at least two A levels/three H grades and five GCSEs/S grades (A-C/1-3), or equivalent qualifications, but candidates are advised to check with individual institutions.
It is not normally possible to become a computer games designer without relevant experience in the industry. Many designers have previously worked as testers in the quality assurance departments of games development studios. Employers usually expect to see a portfolio of work, including completed game projects or written game design documents and proposals.
Skillset is piloting an Apprenticeship in QA and Games Production. For further details see the Skillset website.
Apprenticeships which may be available in England are Young Apprenticeships, Pre-Apprenticeships, Apprenticeships and Advanced Apprenticeships. To find out which one is most appropriate log onto www.apprenticeships.org.uk or contact your local Connexions Partnership.
It is important to bear in mind that pay rates for Apprenticeships do vary from area to area and between industry sectors.
There are different arrangements for Apprenticeships in Scotland, Wales and Northern Ireland. For further information contact Careers Scotland www.careers-scotland.org.uk, Careers Wales www.careerswales.com; and for Northern Ireland contact COIU www.delni.gov.uk.
Entry for adults
Because of the level of experience required to do this job, the majority of computer games designers are adults who have previously worked in other roles in the games industry.

Training

Most computer games designers train on the job, combining self-learning with mentoring by more experienced colleagues. There may be the opportunity to attend short courses to learn about technological developments and new software packages.
It is very important for anyone working in the computer games industry to keep up to date with technological developments and market information, and to update their skills throughout their careers.

Getting on

There is no formal promotion route for computer games designers. With experience, it is possible to be promoted from junior designer to designer. Successful, experienced designers with project and people-management skills may progress to become lead designers.
There may be opportunities to move into management and marketing roles.
Talented designers may be offered the chance to work overseas. It may be possible to become self-employed, doing freelance work on a contract basis.

Further information

Blitz Games: help and advice for people considering a career in the games industry. Website: www.blitzgames.com/gameon
British Computer Society, 1st Floor, Block D, North Star House, North Star Avenue, Swindon SN2 1FA. 01793 417417. Website: www.bcs.org
British Interactive Media Association (BIMA), Briarlea House, Southend Road, Billericay CM11 2PR. 01277 658107. Website: www.bima.co.uk
The Entertainment and Leisure Software Publishers Association (ELSPA), 167 Wardour Street, London W1F 8WL. 020 7534 0580. Website: www.elspa.com
e-skills UK, 1 Castle Lane, London SW1E 6DR. 020 7963 8920. Website: www.e-skills.com
The International Game Developers Association (IGDA). Website: www.igda.org
Skillset (The Sector Skills Council for the Audio Visual Industries), Prospect House, 80-110 New Oxford Street, London WC1A 1HB. Careers helpline in England and Northern Ireland: 08080 300 900; in Scotland: 0808 100 8094; in Wales: 0800 0121 815. Website: www.skillset.org/careers
TIGA, Brighton Business Centre, 95 Ditchling Road, Brighton BN1 4ST. 0845 094 1095. Website: www.tiga.org

Further reading

Working in computers & IT - Connexions

Magazines/journals

Develop (www.developmag.com)
Edge (www.edge-online.co.uk)
MCV (www.mcvuk.com)

Friday, 14 February 2014

Good to Start(resources)

It s a great time to start and choose a game engine for a game and work towards it...

Friday = A good day to start making a game 

1.Engines http://makegames.pixelprospector.com 
2.Graphics http://opengameart.org 
3.Guide http://makegames.tumblr.com/post/1136623767/finishing-a-game

Tuesday, 4 February 2014

GAMING COMPANIES IN INDIA

List of Indian Gaming Studios and Companies

By Vijay Sinha on Wednesday, February 15, 2012 at 3:39pm
MUMBAI

Apar Games - http://www.apargames.com/
Changyou.com - www.cyou.co.in
FITH Media - http://fithmedia.com
Fun Element - www.funelement.co.in
GameEon - http://gameeon.in
Games2win - http://www.games2win.com
Gamiana - www.gamiana.com
Hungama - www.hungama.com
Indiagames - http://www.indiagames.com/
Idealabs Interactive - www.idealabsinteractive.com
Indusgeeks - www.indusgeeks.com
Insite Digital/ibexis studios - www.ibexisstudios.com
Kreeda Games - http://www.kreeda.com/
Maharaja Games - www.maharajagames.com
Milestone Interactive Group - http://www.milestoneinteractive.com
Mile Nine Studios - http://www.mileninestudios.com/
Mig33 - www.mig33.com
Nazara - www.nazara.com
Nexustech Interactive Services - http://nexustechi.com
Nileegames - http://www.nileegames.com/
Orange Byte Studios (Professional Game Audio Services) - http://orangebytestudios.com/
Octane Tech - http://www.octanetech.com/
PaxPlay - http://www.paxplay.in/
Pinaka Interactive (Game Design) - www.pinakainteractive.com
Playcaso - www.playcaso.com
Playtinum - www.playtinum.co.in
Runestone Studios - http://www.runestonestudios.in
S3India - http://www.smarts3.in/
Synqua Games - http://www.synqua.com/
Spiel Studios - http://www.spiel-s.com/
underDOGS Gaming Studio - www.underdogsthestudio.com
Yellow Monkey Studios - http://www.yellowmonkeystudios.com/
Zapak Digital Ltd. - http://www.zapak.com

DELHI/NCR

Arthah Games - www.arthahgames.com
Babel Media - www.babelmedia.com
Backyard Game FactorRy- www.backyardgamefactorry.com now acquired by Games2Win - http://www.games2win.com
CCPRO Games - http://ccprogames.in
Dinzylabs - www.dinzylabs.com
Exigent- http://www.exigent3d.com/
Fleon Inc - http://www.fleongames.com
Geek Mentor Studios - http://www.geekmentors.com/
Hashstash - http://hashstash.in/
ibibo - www.ibibo.com
iEnergizer- www.ienergizer.com
Ingenuity Gaming - www.ingenuitygaming.com
Ironcode Gaming - http://www.ironcode.com/
Lakshya Digital - www.lakshyadigital.com
Magiclamp Games - www.magiclamp-games.com
Milisoft Softwares - http://milisoft.webs.com/
Mindworks Design - http://mindworksdesign.in
Mizcoin : www.mizcoin.com
Motion Punch Studios Pvt. Ltd. - www.motionpunch.com
Pencillati Interactive - https://pencillati.com/
PlayUp - www.iplayup.com
SuperSike Games - http://www.supersikegames.com/
Thinking Monkeys - http://thinkingmonkeys.com/

BANGALORE

2pi Interactive - http://www.2piinteractive.com/
5 Shells - http://www.5shells.in/
Atman Software- http://www.atmansoftware.com/
BitRhymes (India) Pvt Ltd. - http://www.bitrhymes.com/
Dhruva Interactive (including GameTantra) - http://www.dhruva.com/
digiKhel - http://www.digikhel.com/
Digital Chocolate - http://www.digitalchocolate.com/
Dumadu Games - http://www.dumadu.com/
Evelyn Software Labs - http://www.evelynsoftwarelabs.com/
Fun Voltage - http://www.funvoltage.com/
GamesRnD - http://www.gamesrnd.com/
Hashcube Technologies - http://www.hashcube.com/
KA05 Studios - http://www.ka05studios.com/
K2 Network - http://www.gamersfirst.com/
Knowledge Adventure (now JumpStart?) - http://www.knowledgeadventure.com/
MadRat Games - http://www.aksharit.com/
Mango Games - http://www.mangogames.com/
Permeative Technologies - http://www.permeative.com/
Phantasm Games - http://www.phantasmgames.in/
Playdom - http://www.playdom.com/
Playright Studios - http://www.playrightstudios.com/
Realaxis Software - http://realaxissoftware.com/
Rega Interactive - http://regainteractive.com/
Sourcebits - http://www.sourcebits.com/
Technicolor India - http://www.technicolor.com/
Tech Tree IT - http://www.techtreeit.com
Tharle Games - http://www.tharle.com/
Time Plus Q - http://www.timeplusq.com/
Tiny Mogul Games - http://tinymogul.in/
Xentrix - http://www.xentrixstudios.com/
Zynga - http://company.zynga.com/


HYDERABAD

Nautilus Mobile - http://www.nautilusmobile.com
Mango Games - http://www.mangogames.com/
The Awesome Game Studio (TAGS): www.theawesomegamestudio.com
Version2Games - http://www.version2games.com/ (website not responding)
Bluegiant Interactive - http://www.bluegiantinteractive.com/
Leisureplay- http://leisureplay.in/
Gameshastra - www.gameshastra.com
Immersive Games - http://immersivegames.co.uk/
7 Seas Technologies - www.7seastech.com
Agni - www.agniinteractive.com
Electronic Arts - www.ea.com
Griptonite/ Glu - www.griptonite-india.com (website not responding)
Golive Gaming - www.golive.co.in
Little Red Zombies - http://www.littleredzombies.com  ( Technically not a game studio but do outsourcing game art )
Purple Talk - www.purpletalk.com
Roach Interactive -
YesGnome - www.yesgnome.com
Toonheart Studios - www.toonheart.com
Seven Summits Studio - www.sevensummitsstudio.com

KOLKATA
Ani2Pix - http://www.ani2pix.com
Overcloud9 - http://www.overcloud9.com/
RJ Softwares - http://www.rjs.in
VirtualInfoCom - http://www.virtualinfocom.com
Flying Robot Studios - http://www.flyingrobotstudios.com

JAIPUR
Virtualinfocom - http://www.virtualinfocom
Pyrodactyl Games - http://pyrodactyl.com/
Pini Games - www.pinigames.in

UDAIPUR
HTRX Digital Solution(India Branch) - http://www.htrxdigitalsolution.co.uk/

CHENNAI
Apar Games - http://www.apargames.com/
7 Seas Technologies - www.7seastech.com
Nextwave Multimedia - http://nextwavemultimedia.com/index.html
VirtualMaze - http://www.virtualmaze.co.in/
Vapssky Technologies - http://www.vapssky.com/
Animantz - http://www.animantz.com/
Ighna Creativz - www.ighna.com
Mamba - http://mamba.org.in/
RAL Software - http://www.ralsoftware.com/
Vril Interactive - http://vril-interactive.com/
Punflay - http://www.punflay.com/
Axham Games - http://axhamgames.com
Smackall Games - http://www.smackall.com/
Prasan Games - http://www.prasangames.com/
iNexgen Games - www.inexgengames.com
Friendslearn - http://www.friendslearn.com/

PUNE
ColourParachute Games - www.colourparachute.com
Rolocule - http://www.rolocule.com/
Bitsits - http://bitsits.blogspot.com/
Ubisoft - http://www.ubisoft.com/, Pune Studio - http://www.ubisoftgroup.com/en-US/about_ubisoft/world_presence/studio_pune.aspx
Reliance Games (previously Jump Games) - http://www.reliancegames.com/
7 Level Studios - www.7levelstudios.com
Codewalla - www.codewalla.com'
Sumo Digital - www.Sumo-India.com [NOT WORKING]
MindTickle Interactive - www.mindtickle.com
Xerces Technologies - http://www.xercestechnologies.com
WMS Gaming - www.wms.com
Lightning Fish Games - http://www.lightningfishgames.com/
Virtualinfocom - http://www.virtualinfocom.com
Zeebo - www.zeeboindia.com [NOT WORKING]
SmartCloud Infotech- www.smartcloudinfotech.com
GodSpeed Games - www.godspeedgames.com
Axiom Studios - http://www.axiomstudios.co.in/
inventVALLEY - www.inventvalley.com
appon software Pvt. Ltd. - http://www.appon.co.in/Web/
Ardor - http://www.ardor.co/

MANIPAL/UDUPI
99 Games - http://www.99games.in
IronJaw Studios - http://www.ironjawstudios.com


KOCHI
CSharks - http://www.csharks.com/
ChaYoWo Games - www.chayowogames.com
Ovoid Studios - http://www.ovoidstudios.com/Coppra- http://www.coppra.in
MicroObjects - http://www.microobjects.net/
Ruby Seven Studios - http://rubyseven.com/contact.html


NAGPUR
Manthan Studio - www.manthanstudio.com

AHMEDABAD
Zatun - http://www.zatun.com/
GameAnax - http://www.gameanax.com/
Mech Mocha Game Studios - http://www.mechmocha.com/

KANPUR
Bhramm Technologies - http://bhrammtech.com/

GANDHINAGAR
Playpower Labs - http://www.playpowerlabs.com/

INDORE
 Twist Mobile-http://www.twistmobile.in/
Manotech software - http://www.manotechsoft.com/

VISAKHAPATNAM
Codeline Games – http://www.codelinegames.com/
 FB Photo Zoom (on)

GUWAHATI
BlackBambooz studio - http://www.blackbamboozstudio.com/
awu119
Ruby Seven Studios

Sunday, 2 February 2014

INDE RESOURCES

IT is a complete pakage of resources for an inde developer...

like,
  Graphics,Music,Business,Marketing,GAme design...And many more...:)LOOK THRU N ENJOY..


http://www.pixelprospector.com/indie-resources/

Thursday, 30 January 2014

Boston's Tutorial

The boston's tutorial gives you many tutorials in development of games,in python,cosco 2d,and many...

Look though it... N Enjoy...:)

http://www.thenewboston.org/tutorials.php

Wednesday, 29 January 2014

Game dev FActs resources

Computer Game Programming

COSC 457

(MW 7:20-8:35 PH509)

Instructor: Matt Evett ; Dept. Computer Science; room 512E Pray-Harrold
Tel: 734-487-1227; e-mail: mevett@emich.edu; http://www.emunix.emich.edu/~evett 
 
 
 
 http://www.emunix.emich.edu/~evett/GameProgramming/index.html

UNITY 2d tutorial forum

this is an good website fourm for unity 2d game developers

http://learnunity2d.com/

https://www.3dmotive.com/