Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, 22 September 2014

10 Free Game Development Tools And Other Resources

Maybe you’re getting ready for an upcoming game jam, or looking to get into indie game development for the first time. Whatever your reason for seeking out free and easy-to-use game making tools, I’ve compiled a quick list here just for you!
Some of these programs require a basic understanding of programming to really be used to their fullest, while others don’t even ask for a single line of code. For things like art, music and other assets that can help bring your game to life, as well as additional resources like tutorials, I’ve put together a couple links at the bottom of the page. It’s never a bad time to learn a thing or two about game design! For more indie game dev goods, check out our guide to free user interface resources.
And now, in no particular order:

1.PUZZLE SCRIPT

puzzlescript increpare

PuzzleScript is a free, open-source game engine designed to help you make tile-based puzzle games. It was developed in HTML5, so you can run the tool right in your browser and play the games right in your browser. While its IDE-like interface may seem imposing to non-programmers, it’s actually quite straightforward and simple to learn.
Increpare, an influential game designer and the creator of PuzzleScript, has put together a handy beginner’s tutorial here, as well as a more advanced document here. Not feeling inspired? Check out some of the awesome games that have been made with this tool so far!

2. GameMaker

game maker
You have a couple options with GameMaker. You can download GameMaker 8.1 and use either the free version or pay $39.99 for the Pro version on Windows, or $19.99 for the Pro version on Mac. Or you can download the free version of GameMaker: Studio or dish out ridiculous amounts of money for the Standard, Professional and Master versions. This list is about freetools, though, so let’s talk about the free versions.
First of all, most people know about GameMaker already. It’s a prominent game creation tool by YoYoGames, with drag-and-drop options and other easy-to-use features for non-programmers, as well as a built-in scripting language for people with a little more experience. The original, freeware version of Spelunky, as well as Hotline Miami, were developed in GameMaker, so despite seeming like a simple tool, its possibilities are vast.
The issue with the Lite and Pro versions of GameMaker 8.1 is YoYoGames will no longer be updating them as they’ve shifted their focus to Studio. However, the limitations on Lite vs. the limitations on the free version of Studio are very different. Lite limits your use of certain advanced functions, like 3D, blending, data structures, etc. There will also be a watermark on your game. The free version of Studio, however, limits your use of resources, like objects, rooms, sprites, sound files, etc. Which one you use depends entirely on your priorities.

3. Construct 2

construct 2
Construct 2 is similar to GameMaker, but arguably even easier to use if you’re a non-programmer. A lot of basic coding lingo used in GameMaker’s drag-and-drop features is replaced in favor of more straightforward terminology, plus it comes with a lot of simplified visual effects! There are two paid versions, with the free version coming with some limits and restrictions, which you can read more about here. Besides that, it’s a handy tool and a great alternative to GameMaker.

4. Stencyl

stencyl
Stencyl is cool because it allows you to design games easily, while learning some basic programming logic in the process. By utilizing drag-and-drop within a snappable, block-based environment, Stencyl enables you to code events without actually writing any code, while still allowing you to visualize your game’s logic. Learn more here!

5. Twine

twine
Unlike the previous tools I’ve talked about here, Twine‘s focus is on creating hypertext-based interactive fiction games. Twine games are saved as HTML files and use hyperlinks to connect various scenes and other segments of the game together, rather than relying on a text parser system, as in traditional, text-based adventure games. This, coupled with the intuitive graphical interface that allows you to map out scenes in a web-like environment, makes Twine really easy to learn and use. Anna Anthropy has a great beginner’s tutorial located here.
The kinds of games produced by Twine have often been compared to Choose Your Own Adventure books, but because of the tool’s ability to track variables, player-inputted text, use a variety of unique components, plug-ins and more, the possibilities are really quite vast.
Some of my favorites include Conversations With My Mother by Merritt Kopas, Even Cowgirls Bleed by Christine Love and Panic! by Astrid Bin.

6. Inform 7

inform 7
Inform is a programming language designed to create player-inputted, command-based interactive fiction. The latest version, Inform 7, comes with its own IDE, library and compiler, all of which you can download here. Inform is unique because it bases its logic off the vocabulary and syntax of natural language, making it relatively easy to comprehend for beginning programmers.
For instance, you could type, “Forest is a room,” which will create Forest as a location in your game world. Then you could type, “Cabin is north of forest,” creating a new location in relation to another. This will connect Cabin to Forest with the user-input command “north” or “go north.” Of course, things get a little more complicated from there, but overall, the language is far more accessible than most when it comes to writing interactive fiction.
A list of resources and tutorials can be found here. I would recommend the Creating Interactive Fiction with Inform 7 textbook by Aaron Reed.

7. Ren’Py

ren'py
Ren’Py is a free and open source visual novel engine that allows users to combine images, text and sound to create interactive simulation games. A lot of dating sims are made using the visual novel format, but it doesn’t have to be limited to just that.
This software is good for beginners because of its super simple scripting language, but it also allows more experienced coders to write games in Python.
Katawa Shoujo is an example of a popular game built in Ren’Py.

8. Adventure Game Studio

adventure game studio
Adventure Game Studio is aimed at more intermediate developers, allowing users to create their own point-and-click or keyboard-controlled adventure games. A lot of popular indie games have been created using this software, including the Blackwell series and Gemini Rue.

9. FlashPunk & Flixel

flashpunk
Why pay for Adobe’s expensive Flash suite when you can just use these free, open-source ActionScript 3 libraries? FlashPunk and Flixel aren’t game-making tools like the rest of the applications on this list, but they are great if you’re looking to create 2D Flash games and have some experience in object-oriented programming. FlashPunk in particular is based on the GML library, making it a smooth transition point for people looking to break away from GameMaker.
Of course, to make use of these libraries, you’ll need to download a separate IDE to work in.FlashDevelop is a free and open-source code editor recommended by the developers of both FlashPunk and Flixel. The two have compiled a great list of resources, tutorials and other information here to help you get started.

10. Unity

unity
Like GameMaker, including Unity on this list was an obvious choice. Unity is a game engine that supports development across an impressive range of platforms, making it one of the most popular game development tools right now. It comes with a built-in IDE, is useful for making both 3D and 2D games and has a huge asset store available.
One downside to Unity is that it’s free as long as you’re not using it for a hefty commercial gain. If your annual gross income exceeds $100,000, you’re required to buy a Unity Pro license for $1,500. The Pro version does come with some additional features, though!

11. RPG Maker XP

rpg maker xp
Whoa! You said there were only ten things on this list!
Well, technically, I said there were ten free things on this list… even though I did go over that by including FlashPunk and Flixel, but I don’t care. Who complains about getting more than they expected?
RPG Maker isn’t free, even though [SECRET]most people I know who use it didn’t exactly pay for it.[/SECRET]
I’m not encouraging piracy here, but I just couldn’t let this list be completed without RPG Maker XP. RPG Maker 98 and XP were my first game-making tools growing up, and I love, love lovethem. There’s a free trial for RPG Maker XP you can install here, or you can dish out the $30 to buy it here.
I haven’t heard the best things about RPG Maker VX, but it is their newest product, so there’s that too.

Additional Resources


 SOURCE : www.indiestatik.com

Do you have a good resource I should add to this list? Let me know in the comments below!

Monday, 11 August 2014

Ranadheeran - Animated Trailer using Open source pipeline





       ..

Monday, 21 April 2014

UNITY TIPS THAT EVERY DEVELOPERS SHOULD KNOW


5 tips every Unity developer should know


editor
Whether you’re new to developing with Unity or are well-versed in using the tool, we all can appreciate tips that will improve our workflow. With the help of veteran developers who either are or have been part of the official Unity Support Team, I’ve put together a list of great tips that every Unity developer should know and use.

Unity error searching

If you are searching for the meaning or solution to an error message you received in Unity, you can easily find documentation about the specific error with a site search. Using Google, type “site:unity3d.com” followed by your error message. This searches for that error throughout all of Unity’s site and resources, including their forms, tutorials, API documentation and knowledge base all at once.

Garbage collection

If you ever find yourself with the problem of a consistent stutter in your frame rate, which is especially noticeable on a mobile build, the culprit is usually related togarbage collection (GC). GC attempts to reclaim memory occupied by objects that are no longer in use by the game. These are some of the common improvements and misuses which affect the GC.
GameObject instantiate and destroy
If you make frequent calls to instantiate and destroy throughout the lifetime of your game or app, this could affect the GC substantially. Try to create a pool of game objects at the start of your game, which you can then enable and disable throughout your game.
GetComponents
This might be used in tandem with interfacing to create a modular way of having your game objects interact with each other. A collection of components is generated and returned when GetComponents is called, and once this collection is no longer needed, it triggers the GC. Make sure you profile its use and determine if it’s acceptable. You might have to develop another type of architecture to support your game object interaction that does not depend on GetComponents.
String concatenation
This is very common for C# developers. When you concatenate strings (“Hello” + “World”) you are creating a new string object. If you do this each frame, you are adding a good amount of unnecessary GC work when you could be caching or concatenating without +.

Profiler

For those with Unity Pro, the profiler is an invaluable tool that allows you to detect memory leaks and garbage collection issues before your players do. You can run the profiler remotely with Android, iOS and web browsers which will test your game on the actual platform instead the editor. Also when you’re testing remotely, the profiler won’t affect performance like it does when it runs in the editor on the same machine, giving you more accurate data. Another great feature of the profiler is the ability to create code blocks that profile your scripts. You can place the start and finish profiler calls anywhere in your script and really start to dig deep into your game’s or individual algorithm’s performance. If you don’t have Unity Pro, there are some third-party profilers in the Unity Asset Store that work with the free version.

Interfacing behavior

As you become more experienced and comfortable with Unity and design principles, you eventually come to an important conclusion: The more generic a script is, the more it can be reused, making less duplicate code. And the less duplicate code and maintenance there is, the quicker one can roll out a new game. This is a great thing!
And if you develop in C#, once you learn about interfaces and abstract classes, your scripts can even get more generic. I would go as far as saying that with interfaces, you can achieve the most generic design of a single game’s concern or responsibility.
Imagine having a player and an enemy game object in Unity each with their own scripts: a player script, and an enemy script. As these scripts are developed to handle the responsibility of dying for example, chances are it will start to smell of duplicate code. At this point you could create a separate death script with the duplicate code removed from both player and enemy. This is an improvement, but now you’ve created a dependency love triangle between these three scripts. We could instead create an IKillable or IDeath interface. This allows us to easily identify a single responsibility for the concept of dying. At this point we would create a PlayerDeath and EnemyDeath implementation.
But don’t go crazy here either. When some developers first start to use interfaces, they tend to use them for almost every class. This could end up causing the same maintenance problems you were trying to fix, or it could just be a waste of time. There are certain rules and situations which call for the use of interfaces. Make sure you’re aware of them.

Test-driven development

Like a rocketship, test-driven development (TDD) for an individual or group that hasn’t used it before is hard to get off the ground. But once you do, it’s smooth sailing and the benefits begin to show themselves. It all begins with a test that defines the expected behavior of a feature. For example, say your character needs to spawn,at a specific position when they die. You write a test that spawns a player, kills them, then asserts that their position is near that spawn position (or that they collided with a spawn pad maybe). The key is that the spawn code to make the test pass does not exist when you write the test. You only add enough code to make your game compile, which could mean writing an empty spawn class and function. Once the test fails (since you do not have your spawn implementation), you can begin to work towards making it pass. Once the test passes, you can move on to the next feature.
TDD can get much more elaborate, but the benefits are clearly great. Imagine running dozens of tests which all light up green, meaning your game is working as expected. If you get advanced with continuous integration, you can commit your game to source control. This automatically builds, tests and deploys your game for you. Your team can even receive emails when your game passes or fails tests. The downside to TDD, which my team has experienced, has been in maintaining the tests. We wrote hundreds of tests for a third-party Unity testing system, which the developers gave up on. We ended up having to convert them over to Unity’s official test tools, which has just recently been released, and it was time consuming.
Applying these tips when you’re developing with Unity can save you time and frustration. Do you have any methods that make your Unity workflow easier? What are your must-know Unity tips and tricks?

Tuesday, 15 April 2014

BOOKS FOR GAME DEVELOPERS(with multi-platform)Unity,Corona,XNA

https://drive.google.com/file/d/0B2FlsVD33SGRcUN4MkdRUGQ3eWc/edit?usp=sharing



https://drive.google.com/file/d/0B2FlsVD33SGRZHBTenk0WlJRR3c/edit?usp=sharing




Also see the books for game design HERE

Tip:follow this website on facebook,blogger,google+,to get upto date updates and free books for developers and designers soon.



Saturday, 1 March 2014

3D Game Engine Programming

    Courses about The articles on 3dgep.com are written for the courses that I teach at the Breda University of Applied Sciences. These courses include Game Engines, Graphics Programming, and General Purpose GPU Programming (GPGPU).


Interesting develop your knowledge on graphics pipeline,Game engine, GUI Programming and more...Know it if u want stro
ng knowledge in these areas.

3dgep.com also contains some useful information were we can able to develop our knowledge in core #d programming using some software like openGL,GUI Programming in Unity and to build an website with web servers from core.Then lots and lots of stuffs are there to be read and and get use of it.

Friday, 28 February 2014

COMPLETE UNITY TUTORIAL RESOURSES

UNITY TUTORIALS
The most recent version of this list can be found at http://www.virtualgamelab.com/unity-resources.html
I just compiled a list of Unity resources for a different purpose (hence my subjective comments and a shameless copy&paste). Some of the resources have already been mentioned here and some of it is only Unity-related and not strictly for learning Unity itself. Nonetheless, here we go:
Download the free version of Unity to get started: http://unity3d.com/unity/download/
If you have no previous experience with Unity, start with these six video tutorials which give a quick overview of the Unity interface and some important features http://unity3d.com/support/documentation/video/
Continue with a more in-depth text-based walk through of very basic Unity functionality and work flowhttp://unity3d.com/support/documentation/Manual/Unity%20Basics.html
To get you started with scripting, have a look at the following PDF document. It was written for an older version of Unity, but still covers relevant aspects of scripting with JavaScript. (2 hours to complete, no previous JavaScript knowledge required) http://download.unity3d.com/support/Tutorials/2%20-%20Scripting%20Tutorial.pdf
Unity features three scripting languages; JavaScript, C#, and Boo. Depending on your scripting language of choice, you might want to choose different tutorials to get started with Unity. Each tutorial link will also mention which scripting language is used. Most Unity tutorials available on the web are using JavaScript. Notice that JavaScript is commonly used for web applications. Unforunately, books which cover JavaScript are normally of little use for Unity's implementation of JavaScript. But worry not, a vast amount of tutorials will follow...
If you want to familiarize yourself with Unity's functionality more, browse through Unity's manual. You can skip the Basics section as we already went through this (see above).http://unity3d.com/support/documentation/Manual/index.html
For a printable version of the 600+ pages manual, see http://unity3d.com/support/documentation/printable.html
If you rather prefer to jump into the action, skip the manual altogether and have a look at the two books which have been published on Game Development with Unity. 1) Author Will Goldstone guides you through a complete project and introduces most of Unity's functionality (using JavaScript). The book is available as print and digital version and all needed assets and resources can be downloaded with the book. It's been a helpful investment from my point of view.http://www.packtpub.com/unity-game-development-essentials/book This forum thread discusses the book and its content. http://forum.unity3d.com/viewtopic.php?t=29041
2) Ryan Henson Creighton more recently published "Unity 3D Game Development by Example Beginner's Guide". Find out more about the book here: https://www.packtpub.com/unity-3d-game-development-by-example-beginners-guide/bookand the forum thread - http://forum.unity3d.com/threads/61349-Unity-3D-Game-Development-by-Example
4) Sue Blackman wrote a book in which she guides the reader through the development of a Javascript-based project which resembles an adventure-type of game. Sue highlights the viewpoint of an artist working in game development. See the forum thread (http://forum.unity3d.com/threads/93775-Beginning-3D-Game-Development-with-Unity) and the amazon link (http://www.amazon.com/Beginning-Game-Development-Unity-All-/dp/1430234229/ref=sr_1_6?ie=UTF8&qid=1332475219&sr=8-6).
5) Coming up on 07/17/2012, Deniz Opal, Sean McCracken and Mike Renwick are publishing "Professional Unity and C#: Multi-Platform 3D Game Development" on Amazon. See this link (http://www.amazon.com/Professional-Unity-Multi-Platform-Game-Development/dp/1118063376/ref=sr_1_11?ie=UTF8&qid=1332475219&sr=8-11 for a special pre-order price. As the name implies, this book will focus on C# development.
To get up-to-date on Unity 3 functionality, check out the following official documentation: Unity 3 - What's new?http://unity3d.com/unity/whats-new/unity-3
Unity Videos (including Tutorials) Link - http://video.unity3d.com
Live Online Unity Classes (currently for basic introduction to Unity) Link - http://unity3d.com/support/online-training/
You are now faced with the choice of tackling example projects provided by Unity Technologies or jump straight into user-generated tutorials. As the example projects are quite complex, I would suggest working through some video tutorials first. Nonetheless, here are the links for Unity's official example projects. They can be taken completely apart, reverse-engineered and reused for own projects.
Iphone tutorials and more example projects http://unity3d.com/support/resources/tutorials/
Brand New Car Tutorial (April 2010) http://unity3d.com/support/resources/tutorials/car-tutorial

Now, let's head on to TUTORIALS. This list starts with mostly basic and general tutorials at the top and lists more specific tutorials at the end.
Will Goldstone, author of the Unity Game Development book, worked on a series of helpful video tutorials here (using JavaScript): http://learnunity3d.com/ (also http://learnmesilly.com/). More recently by Will Goldstone:http://www.unity3dstudent.com/
TornadoTwins Video Tutorials They show step by step how to create a simple game using Javascript.http://www.youtube.com/user/TornadoTwins
UnityPrefabs - New Project by the Tornado Twins - soon to be launched http://www.tornadotwins.com/unityprefabs/
Walker Boys Studio - Unity Tutorials from the Guildhall at SMU (an extensive list of tutorials with more on the way) free.html">http://walkerboystudio.com/html/unity_training_free.html
CannedMushroom Video Tutorials (Unity and other software) This is a series of projects intended for 2-hour self-instructed lessons using JavaScript http://www.youtube.com/user/cannedmushrooms
Unity Jumpstart Proof of Concept Game to learn creating your own game from the ground uphttp://forum.unity3d.com/viewtopic.php?t=28433 http://www.unityjumpstart.com/ProofOfConcept_1/
3dbuzz.com Series of Unity tutorials (among many other tutorials) registration required (free) * working with asset server * advanced c# version of unity jumpstart tutorial (see above) * MonoDevelop and Unity Iphone * SpriteManager
BurgZergArcade - Unity Tutorials Hack&Slash Tutorial using C# and plenty of other information and useful tutorials website - http://www.burgzergarcade.com/
UnityScript Basics (Scripting Basics for Noobs) If you're new to scripting, read up on this good introduction to scripting in Unity. Lots of analogies are provided which makes it really easy to understand. The details are explained for UnityScript, but the introduction is great for any scripting language. website -http://www.unityscript.com/lessons1/basics.php
Unity 3D Tutorial Several tutorials on Unity 3D from scripting basics to advanced procedural level generation. New tutorials, free assets and tips posted on a regular basis. website - http://www.unity3dtutorial.com
UnityLabs Text-based tutorials with screenshots covering a wide range of topics incl. scripting (using JavaScript), basic introduction to unity, character controllers, and user interfaces http://www.unitylabs.net/tutorials/unity-beginners
InfiniteAmmo Tutorial General Introduction to Unity (3 parts so far) Some scripting covered using Javascript (e.g. movement controls) http://infiniteammo.ca/blog/impromptu-unity3d-intro-tutorial/
Technicat Introduction to Game Development with Unity including Workflow, Scripting, GUI, Version Control, etc.http://technicat.com/games/unity.html
Advanced Media Lab at North Carolina State University http://vimeo.com/channels/ncsuunity
GearTech Games 4 Videos on how to work through a project (and more videos)
  • workflow between Modo and Unity
  • lightmapping
Making Sense of Unity These video tutorials provide more indepth coverage of unity scripting using Javascript (not meant to be introductory material)
  • lecture style explanations of concepts
  • more entertaining and not like most other screen-capture tutorials :)
Virtual Autonomy Guide for working with Google SketchUp and Unity (also shaders and multi-user environments) text-based with screenshots http://virtualautonomy.com/blog/index.php/tutorials/
Robotduck - Blog The blog of this Unity user provides tips on Unity scripting and functionality and showcases some of his projects http://robotduck.wordpress.com/
Car Tutorial Physics Setup for a car, AI for driving around racetrack http://www.gotow.net/andrew/blog/?page_id=78
Terrain Tutorial seven videos on how to create terrains in Unity from heightmaps to finishhttp://vimeo.com/album/156452
Paul Bourke -Unity for stereoscopic display text-based with screenshotshttp://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/Unitystereo/
Paul Bourke Unity and Idome text-based with screenshotshttp://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/UnityiDome/
RENCI Unity for Dome projections http://unc.renci.org/rencinews/the-dome-corner-006
Official Unity Tech. Tutorial for the Animation View (NEW) 3-part-series of video tutorialshttp://unity3d.com/support/resources/tutorials/video-animation-view
Texture Painting Tutorial - explanation of how to draw surface Textures for several (sci-fi) object, using Photoshop:http://forums.cgsociety.org/showthread.php?t=373024
PAID TUTORIALS
Design3.com (subscription based tutorials, Unity-related content among other software like Maya, 3DS Max, Photoshop) http://www.design3.com/by-software/unity
Unity-Tutorials (mostly paid and some free tutorials) http://www.unity-tutorials.com/

GENERAL RESOURCES
Once you went through some or all of these tutorials, you should be creating your own content in no time. Next, I'll provide an overview of general resources for Unity. Whenever you need to find some information about Unity, scripting, projects, collaborations or anything Unity-related, check these links out:
Searching for resources - The All-In-One Unity Reference Search http://www.google.com/cse/home?cx=001712401338047450041:csfhqk-trfa credit goes to Robotduck for providing this link to the public; tremendous time saver (see http://robotduck.wordpress.com/)
Unity Component Reference each available Component described in detailhttp://unity3d.com/support/documentation/Components/index.html
Unity Answers Invaluable when you have specific questions about Unity or Scripting http://answers.unity3d.com/ This link should also get you started on learning Unity http://answers.unity3d.com/search?q=learning+tutorial
Unity Forum http://forum.unity3d.com/ http://forum.unity3d.com/viewtopic.php?t=30633
Unity Feedback feature request go here http://feedback.unity3d.com
Unity IRC Point your favorite IRC client to irc.freenode.net and join #unity3d to chat in real time.
Overview of Unity Resources http://www.reddit.com/r/unity_tutorials/
Overview of Unity blogs http://www.reddit.com/r/unity_blogs/

TOOLS AND EXTENSIONS
Lastly, I want to list extensions and tools which can make your life as a Unity developer easier.
Unity Extensions
  • Terrain Toolkit
  • External Lightmapping Tool
  • Locomotion System
  • Explosion Framework
  • Head Look Controller
http://unity3d.com/support/resources/unity-extensions/ overview of some extensions Unity youtube and vimeo channels http://www.youtube.com/user/Unity3D http://www.vimeo.com/unity3d/videos
AngryAnt One of Unity's developers provides projects to extend Unity's functionality (e.g. pathfinding and AI)http://angryant.com/
sturestone's A* Pathfinding (currently version 2.9) forum thread - http://forum.unity3d.com/threads/67417-A*-Pathfinding-2.9-Is-Released-(Unity-3-Compatible)
Weltenbauer Augmented Reality / Webcam Input http://produktion.weltenbauer.com/#/5
Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/
Antares Project - Extensive Set of Tools to extend the Unity Editor - Open Source; forum thread -http://forum.unity3d.com/viewtopic.php?t=50843
Antares Deformator (Work in Progress) - deforming meshes realistically forum thread -http://forum.unity3d.com/viewtopic.php?t=54290
Decal Framework - http://unity3dstore.com/?page_id=59 (purchase required) forum thread -http://forum.unity3d.com/viewtopic.php?t=54613
Unity Terrain Tools - EasyRoads (purchase required) http://unityterraintools.com/downloads.php forum threadhttp://forum.unity3d.com/viewtopic.php?t=23519
Six Times Nothing - Road/Path Tool and River Tool http://www.sixtimesnothing.com/
Dastardly Banana - FPS Weapon Tool, Radar example http://dastardlybanana.com/Downloads.htm
Starscene Software - Tools, Games and Utilities for Unity (purchase required for utilities)http://www.starscenesoftware.com
GUIX - visual Menu/GUI builder (purchase required) http://www.ennanzus.com/developer/GUIX/buy.htm
EZ Game Saver - saving tool (purchase required) http://www.anbsoft.com/middleware/ezs/index.htm
FireTool - create realistically spreading fire to your scene http://forum.unity3d.com/viewtopic.php?t=49588
LightUp (purchase required) Extension of Google Sketchup (Lighting Solution) which works nicely for exporting lightmaps to Unity http://www.light-up.co.uk/
PureLight (purchase required) Lighting solution for importing lightmaps to Unityhttp://www.purelighttech.com/product.htm
Stereoscopic Solutions 3D Anaglyph System (purchase required) Stereoskopix3D
Plugin for Kinect's Primesense Camera forum thread - http://forum.unity3d.com/threads/67982-Kinect-plugin
Unity Web Suite - tutorials and examples in C# to create online content forum thread -http://forum.unity3d.com/threads/17674-Unity-Web-Suite-(Examples-Tutorials) website -http://www.nickbreslin.com/2009/04/phphandler-20-released/